Research

My main areas of research are the following:

Technology Enhanced Learning

Mobile Learning is my main focus within this area. Recent work has included mobile serious gaming, aspects of policy in shaping mobile learning from a national and international perspective, and the role of affordances in developing mobile learning curricula. I have also been developing some materials around applying specific aspects of learning theory to mobile learning, including a software tool, the mobile learning activity design analyser.

More general aspects of technology enhanced learning research that I have been involved in recently have been the role of digital literacies in curricula, social media platforms in supporting professional communities of practice, the use of crowdsourcing as a source of research data, and the sense of both physical and virtual place in teaching and learning.

A related area I have previously worked in, and am still interested in, is virtual world learning. I am still associated with the Virtual Worlds Working Group and contributed to the editorial process for the book Authentic Virtual World Education.

Agile and Lean

I am particularly interested in aspects of agile and lean software development, and how these ideas translate more broadly to education. One of my past areas of work related to agile is the Agile Hour Workshop. Other areas of specialisation within this field that I have published in include regression testing, test driven development and the role of coderetreats in developing reflective practice in software design.

A recent focus of interest in agile and lean was co-editing the book Agile and Lean Concepts for Teaching and Learning: Bringing Methodologies from Industry to the Classroom.