Industry Practices, Processes and Techniques Adopted in Education – Supporting innovative teaching and learning practice

Edited by Kathryn MacCallum and David Parsons

We are seeking chapter proposals for our  forthcoming edited book, “Industry Practices, Processes and Techniques Adopted in Education – Supporting innovative teaching and learning practice” to be published by Springer in late 2021.

At this stage, we only require suggested chapter titles, details of authors and a brief outline of the proposed content of the chapter (approx 200 words). These can be sent to us by filling in the expression of interest Google Form

Focus of the Book

Over the past few years there has been an increasing number of concepts and practices that have been developed in industry but have subsequently been applied in educational contexts to support teaching and learning. This link between industry-based ideas and their application in education has enabled educators to develop engaging, collaborative and creative learning environments, as well as better preparing their students for an increasingly complex and dynamic global environment. These industry-based practices include examples such as lean thinking from the motor industry, agile methods from software development, design thinking from product development, hacker/makerspaces from maker communities, crowdsourcing from business innovation (along with wider ideas around entrepreneurship and enterprise) and a range of industry-based models of change and leadership.

The aim of this book is to provide a single source of reference for educators interested in understanding how these ideas have been adapted into different educational contexts and therefore help them to draw these into their own practice. We are inviting chapters from educators, researchers and practitioners, who have integrated industry-based ideas into their teaching to explore how these concepts and practices have supported the creation of effective learning environments. Through this exploration the book will enable wider engagement and critical analysis into the application of these practices for the development of collaborative and creative learning environments.

This book will follow on from the highly successful edited book published in 2019 – “Agile and Lean Concepts for Teaching and Learning: Bringing Methodologies from Industry to the Classroom” by the same editors, but will have a considerably broader scope.

The major contribution of this book will be to provide a single point of reference for global expertise in how these industry-inspired ideas can be applied in teaching and learning at all levels of education. Aspects that would be of most interest to readers would be analysis, experiences and ideas that can be reused and adapted in other contexts.

Possible topics from industry that are applicable to teaching and learning include (but are not confined to):

  • Industry practices and processes in education
  • Techniques from industry in teaching and learning
  • Lean thinking in education
  • Agile methods in education
  • Design Thinking in education
  • Other products development techniques in education
  • Hacker/makerspaces in education
  • Crowdsourcing in education
  • Entrepreneurship and enterprise in education
  • Industry-based models of change and leadership in education
  • Team organisation using industry approaches
  • Future educational opportunities for industry-based practices

Provisional Timeline:

  • Chapter proposals due: December 1st, 2020
  • Notification of initial proposal acceptance: December 20th, 2020
  • Full book chapters due: February 1st, 2021
  • Notification to authors: March 1st, 2021
  • Revised papers due: May 1st, 2021
  • Publication of the issue: Late 2021

Submission Guidelines for Book Chapters:

Book chapters should be approximately 7,000 to 8,000 words including all sections, figures, tables, and references. All papers will be blind peer reviewed and are subject to editing for style, clarity, organization, and space.

For more information concerning Springer submission guidelines, please refer to

Please disseminate this call to your wider networks, and to any individuals you consider might be interested in contributing a chapter to this book.

Any queries should be directed to the editors at

Editor Bios:

Dr Kathryn MacCallum is an Associate Professor of Digital Education Futures and Director of the Digital Education Futures Research lab within the School of Educational Studies and Leadership at the University of Canterbury, New Zealand. Prior to this, Kathryn was an Associate Professor of Computing at Eastern Institute of Technology, Napier, New Zealand. With a PhD in Information Systems her research has centred around exploring how technology can be effectively used to support teaching and learning. As a former practitioner in the IT industry she has a strong desire to align professional IT skills and technology to support excellence in teaching. She is especially interested how industry practices, such as Agile and Lean, can improve teaching and learning. Kathryn has been involved in a number of research projects, both in New Zealand and Internationally, developing innovative approaches to the integration of technology within all sectors of education. She has authored over 40 articles on this topic, and also serves as Editor in Chief for a number of international journals focusing on technology in education.

Dr David Parsons is National Postgraduate Director at The Mind Lab, running a programme in digital and collaborative learning for in-service teachers. He holds a PhD in Information Technology and has wide experience of academia and the IT industry in the UK and Australasia. He is founding editor-in-chief of the International Journal of Mobile and Blended Learning and author of many books, chapters and articles on various aspects of technology enhanced learning and the teaching of software engineering. He has long experience in agile and lean software development, and has provided industry training in applying these techniques. He is a certified ICAgile instructor and a Certified member of the Association for Learning Technologies.