Year: 2017

Digital Technologies in the New Zealand Curriculum

This is a personal blog, so I should probably begin this post by stating that the opinions expressed here are entirely mine and do not necessarily reflect the views of my employer.

The New Zealand Ministry of Education recently began a consultation process on their proposals for a new digital curriculum in schools. Two parts of this curriculum in particular are up for discussion, and some details have been provided about these; Computational Thinking for Digital Technologies and Designing and Developing Digital Outcomes. Reading the descriptions of the proposed progress outcomes and outcome statements for students at different age levels under Computational Thinking for Digital Technologies I couldn’t help feeling that I was in something of a time warp. It reminded me of recently being sent a copy of a Cambridge computing exam for the UK GCSE. I first taught this topic in London in 1988 when GCSE was new, and looking at the exam questions the only significant difference I could find was some reference to the World Wide Web, which of course did not exist in 1988, and one rather grudging mention of mobile phones.

A similar sense of deja vu came to me looking at the proposed progress outcomes for computational thinking in the curriculum. Yes, there were algorithms and binary digits and input and output and software engineering methodologies, oh and of course sequence, selection, iteration etc., all those components that were so familiar in the 1980s. What I did not see so much of was components, patterns, frameworks, productivity tools and code automation, models, teams, customer interaction, iterative agile and lean processes, anything in fact from the last quarter century or so of software development. True, there is a sprinkling of contemporary computing terms such as big data, visual computing and artificial intelligence (not that this is particularly new) but underneath it all is some pretty old thinking.

Of course there is also the curriculum for Designing and Developing Digital Outcomes. You might say that I am looking in the wrong place for the content above. To be fair, this part of the curriculum proposal starts well; “Students understand that digital applications and systems are created for humans by humans”, but very soon sinks into topics such as patents, file types and network protocols. These are, of course, useful and important things, but I do feel that the broad understanding of digital systems that supports digital fluency for all students (not just the budding computer scientists) is rather lost in the mix.

I also wonder who is going to be teaching all of this in schools. How many teachers do we have in New Zealand who are well versed in 1980s style computer science? Some years ago I ran a session in an Auckland school for a group of digital technology secondary teachers from around the area. It became clear very quickly that all of these teachers had very different skill sets. They focused on particular tools and approaches, which were very diverse. This is not necessarily a bad thing, but it may be a challenge to implement such a curriculum with such a broad palette of experience and delivery in the available staff.

I would like to make it clear that I applaud the Ministry of Education for tackling the issue of the digital curriculum, and I wish them well in the journey towards making our students more digitally and computationally aware and capable. I hope that the current process of consultation and investment leads to great outcomes for everyone. As well as expressing my personal opinion in this blog, I have also shared my views through the online survey tool for the Digital Technologies | Hangarau Matihiko curriculum content consultation process, and I hope that other experienced educators, researchers and IT professionals will do the same. It is only by engaging in informed debate that we can get the best outcomes for future students.

Time Capsule of the Future

Technology has transformed how we live our lives. Instead of calling distant family and friends on the phone, you can now video message them, for free, on your touch screen mobile device. A phone call from the airplane no longer costs the price of a flight, and you can surf the web, stream movies and chat digitally from your seat, even in Economy Class. No more snail mail and difficult collaboration on documents which just fill up your email inbox with countless edits, you can now co-create in The Cloud with people from all over the world (even if you don’t really understand what ‘The Cloud’ actually is). The list goes on and on.

In 2009, “Generation X” author Douglas Coupland, asked the question, “What if we were to receive a time capsule not from the past, but from the future – would we pay more attention?” He suggested that, instead of thinking about what we might want to give to some future generation, we might consider what we could send back 20 years into the past, to illustrate what astonishing changes we have experienced over that period. Think about all that has changed in the world since 1997, particularly in terms of digital technologies and all the useful (and probably not so useful) things that we now take for granted.

Now, consider how education has changed since 1997. Would a 1997 recipient of your box of wonders be amazed? Probably not. Much of our educational infrastructure and administration still follows the 19th century industrial model of subjects and periods and fixed term days and the delivery and examination of content. Many a secondary school classroom still has rows of chairs and a whiteboard at the front. Digital devices are to be put away in schoolbags and only used surreptitiously. Teachers talk for hours to bored and disengaged students about content that can be found delivered much more engagingly on YouTube.

We increasingly have to ask, what’s the point? Why are we preparing students for 1997 who will leave school in the 2020s? How will these graduating students help us to solve the chronic problems the world is facing if they haven’t already experienced real world learning?

This educational time capsule is, however, beginning  to fundamentally change. Schools and teachers are beginning to embrace the opportunities that digital tools – commonly used by the working population but so often denied to students in the classroom – offer to teaching and learning. An increasing number of schools have embraced change and redesigned their physical environments, their curricula, and their attitudes to digital tools to provide a skill based vision of how 21st century students can apply their learning to the real world..

Part of this quiet revolution is The Mind Lab by Unitec’s part-time in-service postgraduate programme that more than 2,000 New Zealand teachers have already passed through. The purpose of this programme, generously supported with scholarships by the NEXT Foundation, is to transform New Zealand education from the inside, several hundred teachers at a time.

Teachers cannot be expected to be able to integrate digital technologies into their teaching and learning without help from experts, peers and even their own students and whanau. It is not just about adding computers to classrooms, simply doing that achieves nothing. Students need to be given opportunities to develop relevant 21st century skill sets, and 21st century teachers need to know how to foster and leverage these skills with the support of contemporary tools.

Perhaps the most important thing teachers can gain from the programme is to be engaged in a community of practice that goes beyond the subject, the school, the decile, even the country, and enables them to plug into knowledge, skills and ideas from the best educational minds, freely accessible over the Internet. In a few years perhaps an educational time capsule really will be worth sending back into the past to amaze and impress the previous generation.

A version of this article was published in the print edition of The New Zealand Herald, Thursday May 30th 2017, pp.A20.