David Parsons

Research

My main areas of research are the following:

Technology Enhanced Learning

Mobile Learning is my main focus within this area. Recent work has included mobile serious gaming, aspects of policy in shaping mobile learning from a national and international perspective, and the role of affordances in developing mobile learning curricula. I have also been developing some materials around applying specific aspects of learning theory to mobile learning, including a software tool, the mobile learning activity design analyser.

More general aspects of technology enhanced learning research that I have been involved in recently have been the role of digital literacies in curricula, social media platforms in supporting professional communities of practice, the use of crowdsourcing as a source of research data, and the sense of both physical and virtual place in teaching and learning.

A related area I have previously worked in, and am still interested in, is virtual world learning. You can see virtual tours of the worlds we developed in both Second Life and Open Wonderland on YouTube.


Software Design and Development Techniques

I am particularly interested in aspects of agile software development. One of my areas of work related to agile is the Agile Hour Workshop. Other areas of specialisation within this field include regression testing and test driven development. Recently I have been focusing on the role of coderetreats in developing reflective practice in software design

Software Architectures, Frameworks and Patterns

I have been working in this area for quite a few years now, with a specific interest in how these aspects influence real world software development, and a particular focus on Model Driven Development.